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Nazis, Mi-Go, and freakish science experiments, Oh my! Modiphius has a mission for Achtung! Cthulhu 2d20 called Operation Vesta featuring all of the above. The PCs are tasked with investigating some deranged Nazi research and maybe even trying to sabotage the Third Reich’s efforts to gain technological progress. It’ll take more than a bit of courage to pull this mission off, but Section M’s agents should be equal to the challenge.
Well designed for whoever might be running the game. There are multiple options to consider depending on how PCs navigate the mission and ideas to accommodate those possibilities. In such a short mission, this is a nice addition. It will give gamemasters a bit of help when prepping because there won’t be as much pressure to improvise on the spot.
The plot was very fun, with a good variety of NPCs and encounters. The players will have to adjust their tactics accordingly as there isn’t going to be a one-size fits all answer for everything in this mission. It might even require a bit of luck from the dice to get all of the agents safely through. Not that the difficulty appeared overwhelming. Rather, this mission felt very reasonable as far as difficulty is concerned.
Limitations in this module were present in the handouts. Specifically, the maps. Reading through the module, there’s talk of being multiple platforms, and there’s a hallway that leads to…, nowhere? Where might those other platforms be? Perhaps in another mission? This is just one example, but the map felt incomplete.
This was a fun mission to read through. The PCs’ role in a larger scheme was quite fun to see play out, and the use of the Mi-Go is a welcome challenge for the players. The visual aids in the adventure weren’t as well-defined as they could have been. Yet, this can be worked around since the rest of the product is satisfyingly made. This is a quality adventure for a mixed group, and it may be worth introducing new players to the game.